I just got a pybadge, and I was trying to find an example that used the display but only used the core libraries. I couldn't find one, so here it is. I grant this code to the public domain.
import time import board import displayio import digitalio import vectorio import gamepadshift BUTTON_LEFT = 128 BUTTON_UP = 64 BUTTON_DOWN = 32 BUTTON_RIGHT = 16 BUTTON_SELECT = 8 BUTTON_START = 4 BUTTON_A = 2 BUTTON_B = 1 print('About to begin.') for i in range(3,0,-1): print(i) time.sleep(0.2) circle = vectorio.Circle(10) circle2 = vectorio.Circle(6) palette = displayio.Palette(2) palette[0] = 0x000000 palette[1] = 0xFFFFFF palette.make_transparent(0) palette2 = displayio.Palette(2) palette2[0] = 0xFF0000 palette2[1] = 0x0000FF palette2.make_transparent(0) vect = vectorio.VectorShape(shape=circle, pixel_shader=palette) vect2 = vectorio.VectorShape(shape=circle2, pixel_shader=palette2, x=5, y=-5) group = displayio.Group() group.append(vect) group.append(vect2) display = board.DISPLAY display.show(group) group.x = 20 group.y = 20 pad = gamepadshift.GamePadShift(digitalio.DigitalInOut(board.BUTTON_CLOCK), digitalio.DigitalInOut(board.BUTTON_OUT), digitalio.DigitalInOut(board.BUTTON_LATCH)) button = 0 while button != BUTTON_START: button = pad.get_pressed() if button == BUTTON_UP: group.y += -1 elif button == BUTTON_DOWN: group.y += 1 elif button == BUTTON_LEFT: group.x += -1 elif button == BUTTON_RIGHT: group.x += 1 time.sleep(0.01) group.x %= display.width group.y %= display.height
No comments:
Post a Comment